MISC_WEAPONS



2021-2023
3D Modeling/Design
Maya, Blender, Cinema4D
    Modeling weapons and making related animations has been an interest of mine since I learned Maya in 2021. Sometimes, like with the Snubnose Revolver I model the pieces from life or use concept art as a reference, this evolved to creating my own assests based on one reference image - allowing me to be more creative in my work. 



    Being more creative helped me find my own “style” of digital art centering around sharp lines and details with a textured and lit glow around them. It also helped me learn other functions of the software, like with this icon - to be used as a target or loading animation.

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    Hi! My name is Annie Dedas - I’m a creative technologist from Louisville, Kentucky. My passions include 3D Asset Creation, Digital Environments, Motion Graphics, and using Analog Techniques alongside digital ones. 
   I recently graduted from New York University’s Integrated Design and Media program with a minor in sustainable urban environments. Coming from a rural/suburban landscape and moving to extremely urban NYC is reflected in my work, being hyperaware of the environment it was created in. I love creating digital environments and assests with a defined style and details, to fully absorb the player or audience into the atmosphere.
   Practically, I’m well-versed in many design softwares. From Figma to Adobe and Maya to Blender I am an quick learner and can apply my skills to many different pipelines on the spot, I am an easy collaborator, and a jack of all trades in the digital media industry.